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Without Polymorph Other, no foe risks going home with an ass's head, right? I'm chuffed with the list - I think it gives the character a cool progression from the small mischiefs and boons of the household sprite to the fearsome powers of Oberon and Titania. The change to the spell list was trading out Massmorph for Polymorph Other. Instead I opted for cleric style daily spell selection, with some spells determined randomly each day. The major change was to drop the idea that the player must choose spells once and not change them. DEX as prime requisite may help with AC as well, for the fortunate anyway! I may have already posted the changes by the time you saw the class, Brian. Given their fey background I wanted a class that could use bows, spears, swords, etc but M-U hit points and armor restrictions should keep them from charging into melee. I thought lack of armor was a suitable penalty to balance their unrestricted weapon list. Trollsmyth: Lacking a copy of the Rules Compendium the ruleset is improvised: Moldvay Basic, + RC spells cribbed from Noisms elf variants + the odd AD&D spell as needed (if these have RC equivalents let me know and I'll edit them in).
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MP3: Bill Jones, The Tale of Tam Lin ( Compact Disc - Download) Putrefy Food & Water (let's say this spoils food or fouls water in amounts equivalent to Purify) It is up to the DM whether the random spells are determined before or after the player's chosen spells. However fairy magic is unpredictable: For any level in which a changeling can cast more than one spell per day he or she must determine one spell randomly each time spells are renewed. Like clerics, they can choose from any spell of the levels known to them. Each spell is essentially an innate ability usable once per day. They neither pray for nor memorize their spells, but draw on the magic inherent in their fey natures. At the DM's option the Fairy Marks chart below can be used.ģ Wings (bat, bird, butterfly, etc not capable of flight)Ĥ-5 Bizarre feet and/or legs (cloven hooves, crow's feet, frog's legs, etc)Ħ-8 Fangs, claws, webbed fingers (not useful for attacking)ĩ-12 Unusual visage (facial structure, eye or hair color, ear shape, etc)ġ8 Bizarre visage (antlers, beak, bestial features, horns, etc)Ĭhangelings use the Magic User Spell/Level table. They can speak Pixie.Ĭhangelings show some mark of their fey heritage: unusual eye color, straw or leaf-like hair, fangs, fur, horns or tail are typical. Special Abilities: Changelings are immune to Sleep spells and spell-like abilities. They use the Cleric/Thief attack progression.
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Other Requirements: Intelligence and Dexterity of 9 or greater.Įxperience Bonus: 5% for an Intelligence and Dexterity of greater than 13 10% for an Intelligence and Dexterity of greater than 15. Prime Requisite: Intelligence and Dexterity. Those with more obvious fairy marks usually take some pains to conceal them, for changelings are mistrusted and even shunned in many communities.
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A changeling with only a minor mark will often pass as a hedge wizard or wise woman, or may even adventure incognito as a magic-user. Many changelings go unnoticed among humans, though all bear some mark of the fairy realm. Feedback is appreciated as always.Ĭhangelings are born to human mothers but have the taint of fey magic - some are the result of couplings with sprites, pixies and the like, others may be switched as infants with fairy bairns and returned to the mortal world later in life, and still others may simply be born to parents cursed by the fey. The class has some big perks - spell use, unrestricted weapon use, superb saving throws - but think I've balanced it reasonably well by prohibiting all armor and limiting the spell selection. I've thrown out the Tolkienian underpinnings and taken my influences from folklore and fairy tales instead. Noisms posted a trio of excellent elf variants drawn from folklore this week, and I thought I'd try my hand with a Half-Elf class.
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